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DEFEND THE DOG

semester-long studio project

completed Fall 2021

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Defend the Dog is a card game designed to level the playing field between kids and adults.

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Win Tokens

keep track of who is winning

Tool Cards

items for you to use to make your plan

Turn Marker

shows who presents their plan first

Disaster Cards

scenarios for you to overcome to save your dog

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3. Everyone has 1 minute to think up a plan

4. Players take turns presenting their plans

2. Everyone draws 3 tool cards

1. Disaster card is drawn and read

5. Everyone votes on whose plan deserves a win token

6. Play continues until a player has 3 win tokens; they are the winner

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Disaster for this round

This player presents first

This player is in the lead

RESEARCH

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"Kids like to make their own games."

-Interviewee E.

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"The end. I want a new book."

-Observee P., age 4

while flipping book to last page

The story is simple - the moments like t

"I never beat my dad at this game."

-Observee A., age 8

while playing Chinese Checkers

DESIGN STATEMENT

I want to make a game that

lets kids beat adults

is new every time

fosters learning

is fun even when you lose

IDEATION

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PLAYTESTING

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"I think cards using images make players more creative"

-Playtester S.

VISUAL DEVELOPMENT

moodboard
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FINAL MODEL

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Kids beat adults

Silly stories are rewarded over pragmatic plans. Children are more apt to make winning stories, but adults can adjust their thinking and win too.

New each time

Endless card combinations make a new experience each time it is played. The simplicity of the game makes it a platform for emergent gameplay via house rules and expansions.

Fosters learning

Players practice planning and presenting through telling stories.

Fun even when you lose

Storytelling is where the fun is generated. Fun is not dependent upon winning or losing.

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